Medium Construct, Chaotic Evil
Armor Class 18 (natural armor)
Hit Points 33 (6d8 + 6)
Speed 25 ft.
STR
26 (+8)
DEX
14 (+2)
CON
19 (+4)
INT
12 (+1)
WIS
3 (-4)
CHA
1 (-5)
Damage Immunities Poison, Psychic
Senses Truesight 150 ft. (blind beyond this radius), Passive Perception 6
Languages Primordial --
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Antimagic Susceptibility. The armor is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the armor must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.

False Appearance. While the armor remains motionless, it is indistinguishable from a normal suit of armor.

Regeneration. If the Helmed Horror has less than all of its hit points, it gains 15.

Actions

Multiattack. The armor makes two melee attacks.

Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.

Elemental Greatsword. MeleeWeapon Attack: +19 to hit, 1 target. Hit:  42 (5d12 + 10) slashing damage plus 7 (2d6) acid, fire, lightning, poison, or cold damage.

Description

This suit of magically animated plate armor clamors as it moves, banging and grinding like the vengeful spirit of a fallen knight. This is a helmed horror designed to be stronger than average. 

Monster Tags: Elemental

Habitat: CoastalMountainUnderwater

BruenorBattleaxe18

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