Huge Monstrosity, Chaotic Neutral
Armor Class 16 (natural armor)
Hit Points 300 (19d12 + 173)
Speed 30 ft., Climb 30 ft., Fly 60 ft.
STR
27 (+8)
DEX
16 (+3)
CON
25 (+7)
INT
12 (+1)
WIS
12 (+1)
CHA
20 (+5)
Saving Throws DEX +9, CON +13, WIS +7, CHA +11
Skills Perception +4, Stealth +2
Damage Immunities Fire
Senses Darkvision 60 ft., Tremorsense 30ft, Passive Perception 18
Languages Draconic
Challenge 17 (18,000 XP)
Proficiency Bonus +6
Traits

Heated Body. A creature that touches the Bussan or hits it with a melee attack while within 5 feet of it takes 10 (3d6) fire damage.

Actions

Multiattack. The Bussan can use its Frightful Presence. It then makes three attacks: one with its bite and two with its Talons.

Bite. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 19 (2d10 + 8) piercing damage plus 7 (2d6) fire damage.

Talons: Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 15 (2d6 + 8) slashing damage.

Frightful Presence. Each creature of the Bussan's choice that is within 120 feet of the Bussan and aware of it must succeed on a DC 19 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the Bussan's Frightful Presence for the next 24 hours.

Fire Breath (Recharge 5–6). The Bussan exhales fire in a 60-foot cone. Each creature in that area must make a DC 21 Dexterity saving throw, taking 63 (18d6) fire damage on a failed save, or half as much damage on a successful one.

Legendary Actions

The Bussan can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Bussan regains spent legendary actions at the start of its turn.

Detect. The Bussan makes a Wisdom (Perception) check.

Tallons. The Bussan makes a tail attack.

Wing Attack (Costs 2 Actions). The Bussan beats its wings. Each creature within 10 feet of the Bussan must succeed on a DC 22 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The Bussan can then fly up to half its flying speed.

Description

While it's lair shares many of the tale tale signs of  a red dragon, the mighty Bussan will defend her nest more violently than any dragon defends it's horde. Adventurers may mistake it as just a giant chicken, but it's cluck will be the final thing they hear as it's fiery breath incarnates them.  It's body burns to touch, as it must produce enough heat to incubate it's eggs. 

Lair and Lair Actions

A Bussan’s Lair

Bussans lair in high mountains or hills. Caves with volcanic or geothermal activity are the most highly prized Bussan lairs, creating hazards that hinder intruders and letting searing heat and volcanic gases wash over a Bussan as it sleeps.

When it is not sitting on his clutch of large warm eggs, the bussan spends it's time hunting prey to bring back to it's nest of Bussanlings. 

Lair Actions

On initiative count 20 (losing initiative ties), the Bussan takes a lair action to cause one of the following effects; the Bussan can’t use the same effect two rounds in a row:

  • Magma erupts from a point on the ground the Bussan can see within 120 feet of it, creating a 20-foot-high, 5-foot-radius geyser. Each creature in the geyser’s area must make a DC 15 Dexterity saving throw, taking 21 (6d6) fire damage on a failed save, or half as much damage on a successful one.
  • A tremor shakes the lair in a 60-foot radius around the Bussan. Each creature other than the Bussan on the ground in that area must succeed on a DC 15 Dexterity saving throw or be knocked prone.
  • eggs begin to hatch! 2d4+1 eggs crack open spawning a Bussanling to attack the party for each egg.  

Regional Effects

The region containing a legendary Bussan's lair is warped by the Bussan’s magic, which creates one or more of the following effects:

  • Small earthquakes are common within 6 miles of the Bussan’s lair.
  • Water sources within 1 mile of the lair are supernaturally warm and tainted by sulfur.
  • Rocky fissures within 1 mile of the Bussan’s lair form portals to the Elemental Plane of Fire, allowing creatures of elemental fire into the world to dwell nearby.

If the Bussan dies, these effects fade over the course of 1d10 days.

Previous Versions

Name Date Modified Views Adds Version Actions
9/8/2021 2:11:44 AM
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Coming Soon
SkylordAleksander

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