Medium Humanoid (Any Race), Any Alignment
Armor Class 13 (leather armor)
Hit Points 16 (3d8 + 3)
Speed 30 ft.
STR
11 (+0)
DEX
14 (+2)
CON
12 (+1)
INT
11 (+0)
WIS
13 (+1)
CHA
11 (+0)
Senses Passive Perception 15
Languages Any one language (usually Common)
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Pack Tactics. The bandit leader has advantage on an attack roll against a creature if at least one of the bandit leader's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Multiattack. The bandit leader makes two melee attacks or two ranged attacks.

Longsword. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) slashing damage, or 6 (1d10 + 1) slashing damage if used with two hands.

Heavy Crossbow. Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.

Description

Bandit Leaders are the ones who all the rest look up to. They help coordinate the others in more vicious attacks. They usually care swords, sometimes sheathing daggers other places on their bodies. They are charming, skilled in thievery, and usually the most selfish of the bunch.

Monster Tags: NPC

Habitat: ArcticCoastalDesertForestGrasslandHillMountainSwampUnderdark

ciixtrus

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