Medium Fey, Chaotic Neutral
Armor Class 17 (hide armor)
Hit Points 75 (12d8 + 36)
Speed 30 ft.
STR
11 (+0)
DEX
22 (+6)
CON
16 (+3)
INT
10 (+0)
WIS
20 (+5)
CHA
14 (+2)
Saving Throws DEX +11, CON +8, WIS +10
Skills Nature +3, Perception +8, Survival +8
Senses Passive Perception 18
Languages Common, Druidic
Challenge 13 (10,000 XP)
Proficiency Bonus +5
Traits

Spellcasting. Ahrora is a 12th-level Druid. His spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks). It has the following druid spells prepared:

Cantrips (at will): druidcraft, produce flame, resistance, thorn whip

1st level (4 slots): cure wounds, faerie fire, thunderwave

2nd level (3 slots): beast sense, flame blade, pass without trace

3rd level (3 slots): conjure animals, dispel magic, plant growth

4th level (3 slots): dominate beast, freedom of movement, wall of fire

5th level (2 slots): commune with nature, conjure elemental, scrying

6th level (1 slot): transport via plants, wall of thorns

Change Shape (2/Day). Ahora of spores magically polymorphs into a beast or elemental with a challenge rating of 4 or less, and can remain in this form for up to 9 hours. Ahora can choose whether its equipment falls to the ground, melds with its new form, or is worn by the new form. He reverts to its true form if it dies or falls unconscious. He can revert to its true form using a bonus action on its turn.

While in a new form, he retains its game statistics and ability to speak, but its AC, movement modes, Strength, and Dexterity are replaced by those of the new form, and it gains any special senses, proficiencies, traits, actions, and reactions (except class features, legendary actions, and lair actions) that the new form has but that it lacks. It can cast its spells with verbal or somatic components in its new form.

The new form’s attacks count as magical for the purpose of overcoming resistances and immunity to nonmagical attacks.

Symbiotic Entity. As an action, Ahora can expend a use of his Change Shape feature to awaken his spores, rather than transforming into a beast form, and he gains 50 temporary hit points. While this feature is active, Ahora gains the following benefits:

  • The Ahora's melee weapon attacks deal an extra 2d6 poison damage to any target they hit.
Actions

Steel Wind Strike. Ahora flourishes his katana then vanishes to strike like the wind. He may choose up to 10 creatures he can see within 60 feet. He can attempt a Martyrs Blade attack against each target. On a hit, a target takes 8d10 slashing damage. He then teleports to an unoccupied space he can see within 5 feet of one of the targets he hit or missed. 

Martyrs Blade. Melee Weapon Attack. +10 to hit, reach 5 ft, one target. Hit: 8d10 slashing damage.

Reactions

Quick Strike. Ahora can take an attack of opportunity against any creature that leaves his threatened square, weather or not they disengaged. If he hits the creature, their speed becomes 0 for the rest of the turn.

Parry. Ahora can interpose his Martyrs blade to block incoming attacks. Ahora gains +5 AC until the end of turn.

Monster Tags: Gruul

Kram6275

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