Large Undead (Angel), Lawful Evil
Armor Class 22 (natural armor)
Hit Points 253 (18d10 + 154)
Speed 50 ft., Fly 150 ft.
STR
26 (+8)
DEX
22 (+6)
CON
26 (+8)
INT
25 (+7)
WIS
25 (+7)
CHA
30 (+10)
Saving Throws INT +14, WIS +14, CHA +17
Skills Perception +14
Damage Resistances Radiant; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Necrotic, Poison
Condition Immunities Charmed, Exhaustion, Frightened, Poisoned
Senses Truesight 120 ft., Passive Perception 24
Languages All, Telepathy 120 ft.
Challenge 21 (33,000 XP)
Proficiency Bonus +7
Traits

Corrupted Weapons. The Corrupted Solar's weapon attacks are magical. When the solar hits with any weapon, the weapon deals an extra 6d8 necrotic (included in the attack).  The target must make a DC17 Constitution saving throw or have their hit point maximum reduced by the amount of necrotic damage caused.

Divine Awareness. The Corrupted Solar can hear heart beats within 90 feet, even if they are obstructed by total cover.

Innate Spellcasting. The Corrupted Solar's spellcasting ability is Charisma (spell save DC 25). It can innately cast the following spells, requiring no material components:

At will: detect evil and good, greater invisibility (self only)

3/day each: blade barrier, dispel evil and good, resurrection

1/day each: commune, control weather, Power Word Kill

Magic Resistance The solar has advantage on saving throws against spells and other magical effects.

Damage Resistance Cold, bludgeoning, piercing, and slashing from nonmagical attacks that aren't radiant

Dark Sunrise If the Corrupted Solar is brought to 0 hit points by any means other than radiant damage, they immediately come back to life with 100 hit points on their next turn. If they are brought to 0 damage by radiant damage their body is burned away and cannot be brought back even by a Wish spell.

Actions

Multiattack. The Corrupted Solar makes two greatsword attacks.

Corrupted Greatsword. Melee Weapon Attack: +15 to hit, reach 5 ft., one target. Hit: 22 (4d6 + 8) slashing damage plus 27 (6d8) necrotic damage. 

Slaying Longbow. Ranged Weapon Attack: +13 to hit, range 150/600 ft., one target. Hit: 15 (2d8 + 6) piercing damage plus 27 (6d8) necrotic damage. If the target is a creature that has 100 hit points or fewer, it must succeed on a DC 15 Constitution saving throw or die. Additionally the Corrupted Solar may choose for this damage to be necrotic instead.

Flying Sword. The Corrupted Solar releases its greatsword to hover magically in an unoccupied space within 5 feet of it. If the Corrupted Solar can see the Sword, the solar can mentally command it as a bonus action to fly up to 50 feet and either make one attack against a target or return to the Corrupted Solar's hands. If the hovering sword is targeted by any effect, the Corrupted Solar is considered to be holding it. The hovering sword falls if the solar dies.

Death Touch (4/Day). The Corrupted Solar touches another creature. The target magically loses 40 (8d8 + 4) hit points and, if this brings the target below 100 hit points, the target must succeed on a DC15 Constitution save or die.

 

Legendary Actions

The Corrupted Solar can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The solar regains spent legendary actions at the start of its turn.

Teleport. The Corrupted Solar magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.

Black Flame Burst (Costs 2 Actions). The Corrupted solar emits magical, death energy. Each creature of its choice in a 10-foot radius must make a DC 23 Dexterity saving throw, taking 14 (4d6) fire damage plus 14 (4d6) necrotic damage on a failed save, or half as much damage on a successful one.

Blinding Gaze (Costs 3 Actions). The Corrupted Solar targets one creature it can see within 30 feet of it. If the target can see it, the target must succeed on a DC 15 Constitution saving throw or be blinded until magic such as the lesser restoration spell removes the blindness.

Monster Tags: Angel

Habitat: SwampUnderdarkUrban

WorldBuilderAU

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