Large Swarm of Large aberrations, Any Evil Alignment
Armor Class 21 Natural
Hit Points 200 (40d20 + 7)
Speed
STR
18 (+4)
DEX
18 (+4)
CON
16 (+3)
INT
12 (+1)
WIS
9 (-1)
CHA
9 (-1)
Saving Throws STR +9
Damage Immunities Psychic
Condition Immunities Blinded
Senses Passive Perception 14
Languages --
Challenge 15 (13,000 XP)
Proficiency Bonus +5
Traits

None

Actions

Retreat. Moves you it 30 feet away from the enemy

Multiattack. Multiattack, attack up to 3 targets hitting does. 8D8.

Quick slash. Attacks 2 times in one action. 5D8,

Bonus Actions

None

Reactions

Block. Allows you to attempt to block the attack coming at you, You roll a standered D20 To block hit or miss depends on roll

Legendary Actions

Hulking rage. Every 5 turns you can deal 10d8 damage to a target of your choice, Always hits as long as ac isnt above 26

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

A large hulking beast Corrupted by the corruption

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: Demon

Habitat: GrasslandSwamp

EvilKnieval

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