Trampling Charge. If the gorgon moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 16 Strength saving throw or be knocked prone. If the target is prone, the gorgon can make one attack with its hooves against it as a bonus action.
Poisonous Blood. Any creature within 5 feet of the Gorgon takes 1d12 Poison damage each time it is struck with a nonmagical attack that deals Bludgeoning, Piercing or Slashing damage
Gore. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 18 (2d12 + 5) piercing damage.
Hooves. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) bludgeoning damage.
Petrifying Breath (Recharge 5–6). The gorgon exhales petrifying gas in a 30-foot cone. Each creature in that area must succeed on a DC 13 Constitution saving throw. On a failed save, a target begins to turn to stone and is restrained. The restrained target must repeat the saving throw at the end of its next turn. On a success, the effect ends on the target. On a failure, the target is petrified until freed by the greater restoration spell or other magic.
A remnant of the Calamity and affected by the wild magics of the Blightshore, the Gorgon can use 3 Legendary actions in a round.
Defensive Shift - The Gorgon can move 20 in any direction and does not provoke Opportunity Attacks when doing so (Cost: 1 Legendary Action)
Attack - The Gorgon can make 1 Attack (Cost: 1 Legendary Action)
Tighten Armor - The Gorgon can shift its metal plates, drawing them closer together and increasing its AC by +4 for 1 round (Cost: 2 Legendary Actions)
Legendary Resistance - 3
Description
Like most Gorgons, this bull-like entity, with horns that point forward and are slightly hooked and a massively muscular body, is covered in natural metal plates. The wild magics of the Blightshore have effected this creature, however and there are also piercing barbs that push between its metal plates, emitting a green mist. It's mouth is not that of a bull's either but instead is shaped like a giant two-part scoop jaw.
(Note: This version is the one that appeared in Critical Role, S2,E96 "Family Shatters). It's stats are largely taken or derived from the listing on Critrole Stats)
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