Natural Stalker. When in it natural environment the avorak can move with stealth +7.
Pack Tactics. The wolf has advantage on attack rolls against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.
Standing Leap. The avorak's long jump is up to 25 feet and its high jump is up to 10 feet, without a running start.
Running Leap. The avorak's long jump is up to 35 feet and its high jump is up to 15 feet, with a running start.
Multiattack: The avorak makes one claw and one bite attack. If there is another creature behind the avorak it may make a tail attack as well.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) piercing damage.
Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage plus 2 (1d4) bludgeoning damage.
Tail. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage.
Pounce. The avorak can attack a target that doesn't know of the it with a reach of 15 ft. and a attack bonus of +10. If successful the avorak gets two claw attacks and a bite attack, target must make a DC 15 strength check if it's medium or a DC 20 strength check if it's smaller or be knocked prone.
Description
An avorak is a man-sized lizard with a sandy coloured skin with brown stripes, splotches and speckles unique to the individual that give them excellent camouflage. Avoraks hunt in close-nit groups of 4 to 10 who spend much of their time hunting a playing together. When hunting they won't randomly attack targets, they will stalk them for sometimes even hours before executing a plan of attack that will result in their victory. Because of their surprising intelligence some older avoraks are able to understand the basics of a language that nearby inhabitant speak, but none are able to speak it.
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