Armor Class
12
Hit Points
27
(5d6 + 10)
Speed
30 ft., Climb 30 ft.
STR
16
(+3)
DEX
14
(+2)
CON
14
(+2)
INT
4
(-3)
WIS
12
(+1)
CHA
6
(-2)
Saving Throws
STR +5
Damage Resistances
Bludgeoning, Piercing, and Slashing from Magic Weapons
Senses
Blindsight 10 ft., Passive Perception 11
Languages
--
Challenge
1/8 (25 XP)
Proficiency Bonus
+2
Traits
Pack Tactics. The baboon has advantage on an attack roll against a creature if at least one of the baboon's allies is within 5 feet of the creature and the ally isn't incapacitated.
Actions
Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage.
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Posted Nov 14, 2023I would change CR to 1/4, and give it a Bite (1d4+STR) and Claw (1d6+STR) attacks instead of slam...