Taste for Terror. The blackwing has advantage on attack rolls against frightened creatures.
Multiattack. The blackwing makes three attacks: two with its claws and one with it's beak.
Beak. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8+5) piercing damage plus 4 (1d8) slashing damage if the target is frightened.
Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6+5) slashing damage plus 4 (1d8) slashing damage if the target is frightened.
Frightful Dive. The blackwing, while flying, moves up to its speed straight towards a creature. When it does, that creature must succeed on a DC 13 Wisdom saving throw or become frightened of the blackwing until the end of the blackwing's next turn.
Wail of Despair (Recharge 6). The blackwing lets out a horrifying wail. When it does, each creature within 120 feet of the blackwing that can hear it must succeed on a DC 13 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of it's turns, ending the effect on itself on a success. If a creatures saving throw is successful or the effect ends for it, the creature is immune to the blackwing's Wail of Despair for the next 24 hours.
Description
Once raised from giant eagles by orc necromancers, blackwings now serve as guardians of tombs high in the hills and mountains. If its lair is destroyed, the creature sets off to wreak as much havoc as possible, with no other purpose in unlife. On rare occasions, these terrifying creatures will form flocks of up to six, making them a truly dangerous force to contend with. They assault travelers on narrow mountain paths, their supernatural terror leaving their victims cowering, and vulnerable to twisting snaps of beak and vicious rakes of talons. A blackwing is around 10 feet long, with a 20 foot wingspan.
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