Armor Class
15
(armor scraps)
Hit Points
35
(6d6 + 5)
Speed
30 ft., Swim 10 ft.
STR
12
(+1)
DEX
14
(+2)
CON
14
(+2)
INT
4
(-3)
WIS
9
(-1)
CHA
2
(-4)
Saving Throws
STR +3, CON +4
Skills
Investigation +12
Damage Vulnerabilities
Bludgeoning
Damage Immunities
Necrotic, Poison
Condition Immunities
Exhaustion, Frightened, Poisoned
Senses
Darkvision 60 ft., Tremorsense 10 ft, Passive Perception 13
Languages
Understands all languages it knew in life but can't speak
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
Cursed (Once hit take 1D4 Necrotic damage every turn)
Dead mans Curse (Once reduced to 0 HP, no matter if revived or not) -1 Max Hp
Actions
Shortsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 4) piercing damage.
Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 4) piercing damage.
Lair and Lair Actions
Skeleton Nest, 40+ Skeletons, once combat begins they have advantage on initiative rolls
Comments