Armor Class
19
Plate
Hit Points
76
(6d10 + 6)
Speed
30 ft., Swim 10 ft.
STR
16
(+3)
DEX
18
(+4)
CON
18
(+4)
INT
12
(+1)
WIS
12
(+1)
CHA
4
(-3)
Saving Throws
STR +5, CON +6
Skills
Investigation +12
Damage Resistances
Piercing
Damage Immunities
Necrotic, Poison
Condition Immunities
Exhaustion, Frightened, Poisoned, Unconscious
Senses
Darkvision 60 ft., Tremorsense 10 ft, Passive Perception 16
Languages
Understands all languages it knew in life but can't speak
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Cursed (Once hit take 1D8 Necrotic damage every turn)
Dead mans Curse (Once reduced to 0 HP, no matter if revived or not) -3 Max Hp
Actions
Greatsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 5 (1d12 + 4) piercing damage.
Warbow. Ranged Weapon Attack: +6 to hit, range 30/400 ft., one target. Hit: 8 (1d8 + 4) piercing damage.
Lair and Lair Actions
Skeleton Nest, 40+ Skeletons, once combat begins they have advantage on initiative rolls
Comments