Misfire. If an attack roll using the musket is lower than a misfire score of 2 the weapon misfires and takes one action to repair DC 10 (D20 + Dex + 2).
Reload. Reloading costs a bonus action.
Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
Musket. Ranged Weapon Attack: +4 to hit, range 120 ft./480 ft. one target. Hit: 8 (1d12 + 2) piercing damage. Reload 1. Misfire 2.
Description
Bandits rove in gangs and are sometimes led by thugs, veterans, or spellcasters. Not all bandits are evil. Oppression, drought, disease, or famine can often drive otherwise honest folk to a life of banditry. Pirates are bandits of the high seas. They might be freebooters interested only in treasure and murder, or they might be privateers sanctioned by the crown to attack and plunder an enemy nation's vessels.
Previous Versions
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11/14/2018 9:05:01 PM
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32
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11
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Coming Soon
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