Large Humanoid (Goliath, Shapechanger), Lawful Evil
Armor Class 14 Natural armor
Hit Points 190 (19d10 + 76)
Speed 30 ft.
STR
20 (+5)
DEX
10 (+0)
CON
18 (+4)
INT
14 (+2)
WIS
15 (+2)
CHA
10 (+0)
Saving Throws STR +10, CON +9, WIS +7
Damage Vulnerabilities Fire
Damage Resistances All damage but Force, Radiant, and Psychic
Damage Immunities Psychic
Condition Immunities Charmed, Exhaustion, Frightened, Poisoned
Senses Blindsight 10 feet due to extremely keen hearing and smell, Passive Perception 13
Languages All any language that the creatures corrupter speaks, Common, Sylvan The creature is capable of speaking the language of whatever deity or patron influencing its corruption
Challenge 14 (11,500 XP)
Proficiency Bonus +5
Traits

Keen Smell. The werebear has advantage on Wisdom (Perception) checks that rely on smell.

Mountain Born. The werebear is acclimated to high altitude, including elevations above 20,000 feet.

Powerful Build (Humanoid Form Only). The werebear counts as one size larger when determining its carrying capacity and the weight it can push, drag, or lift.

Shapechanger. The werebear can use its action to polymorph into a Large bear–humanoid hybrid or into a Large polar bear, or back into its goliath form. Its statistics, other than its size and AC, are the same in each form. Any equipment it is wearing or carrying isn’t transformed. It reverts to its true form if it dies.

Totem Rage. This corrupted version of a barbarians rage can only be activated once per day. During this time due to the heritage shared by this individual the corrupted lycanthropy curse allows the creature to access the benefits of both ancestral spirit and bear totem barbarians rage. Thus manifesting in a severe but limited boost to the creatures abilities.

Actions

Multiattack. The werebear makes two melee attacks.

Bite (Bear or Hybrid Form Only). Melee Weapon Attack:+8 to hit, reach 5 ft., one creature. Hit: 16 (2d10 + 5)piercing damage. If the target is a humanoid, it must succeed on a DC 15 Constitution saving throw or be cursed with werebear lycanthropy, as described in the Monster Manual.

Claw (Bear or Hybrid Form Only). Melee Weapon Attack:+8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5)slashing damage.

Greataxe (Humanoid or Hybrid Form Only). Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (1d12 + 5) slashing damage.

Halberd (Humanoid or Hybrid Form Only).  Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 10 (1d10 + 5) slashing damage.

Bonus Actions

Rage. (once per day) In battle, you fight with primal ferocity. On your turn, you can enter a rage as a bonus action.

Reactions

Stone’s Endurance (Recharges after a Short or Long Rest). When the werebear takes damage, it reduces the damage taken by 10 (1d12 + 4).

Sentinel. You have mastered techniques to take advantage of every drop in any enemy's guard, gaining the following benefits:

  • When you hit a creature with an opportunity attack, the creature's speed becomes 0 for the rest of the turn.
  • Creatures provoke opportunity attacks from you even if they take the Disengage action before leaving your reach.
  • When a creature within 5 feet of you makes an attack against a target other than you (and that target doesn't have this feat), you can use your reaction to make a melee weapon attack against the attacking creature.
Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Goliath legends speak of a creature that prowls the far reaches of Eiselcross, known as Manak Coldbane the Winter Shifter. He can take the form of either a polar bear or a hulking, bipedal shape obscured by wind and blowing snow. Elders invoke his name to keep young goliaths from wandering too far from home before they’re ready. Adult goliaths sometimes encounter this legendary individual in their travels to the far-flung corners of Eiselcross. If they flee like cowards, Manak laughs and lets them go to wander in obscurity. If they challenge Manak to a fight, the Winter Shifter smiles and tests their mettle. Those who impress him with their fighting skills are bitten and become goliath werebears themselves—goliaths who carry Manak curse of lycanthropy. Contrary to myth ,Manak Coldbane is not a monster but a force of good in the region, and he passes his curse only to goliaths whose hearts are pure.

Manak Coldbane and others of his kind try to help creatures they come across, for the weather and the geography of Eiselcross can be brutal. They know the safest routes across the tundra, and they can help guide travelers through the Sea of Moving Ice and across its ever-shifting ice floes. These polar werebears attack evil in the wilderness, but they steer clear of camps and settlements. Fire is Manak Coldbane's bane, and thus he and his kind are wary around hearths and open flames.

Though originally pure of heart this previous denizen of the far north has traveled the world and, either through a largely traumatic event or death, come into contact with a devine entity or other worldly patron. This experience has influenced them on a core level. This influence has corrupted their original intentions and purity turning them to a darker and more dangerous path. With whom and when this corruption took place is at DM's discreation.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: Shapechangerhumanoidmonstrosity

Habitat: CoastalMountain

BrianLaasmar

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