Large Beast, Neutral Good
Armor Class 40 (Natural Armor)
Hit Points 28 (6d6 + 10)
Speed 60 ft., Swim 10 ft.
STR
20 (+5)
DEX
18 (+4)
CON
20 (+5)
INT
2 (-4)
WIS
10 (+0)
CHA
10 (+0)
Saving Throws STR +8, CON +8, CHA +3
Skills Athletics +5, Intimidation +7, Perception +10, Stealth +5
Damage Vulnerabilities Acid
Damage Resistances Bludgeoning, Piercing, and Slashing from Magic Weapons, Ranged Attacks
Damage Immunities Fire, Necrotic, Poison, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Blindsight 60 ft., Darkvision 60 ft., Passive Perception 16
Languages Sylvan Understands, Telepathy 200ft. with summoner. Languages known by master and allies. It understands but can't speak.
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Made by the half-elf enchantress Kallista, this horse is one of seven lost to time. They were made to guard the palace of a royal.

False Appearance: While the horse remains motionless, it is indistinguishable from an inanimate statue.

The horse can dash on bonus actions.

Magic Resistance. The horse has advantage on saving throws against spells and other magical effects.  

Magic Bond: If the horse chooses, it may become a beast companion to any good aligned humanoid, but only if they have no more duties to fulfil.

Actions

Hooves: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage. Can only attack non-living things, or things with weapons. 

Multiattack: The horse has two actions.


 

Description

An animated horse made of pure diamond.

Habitat: UnderdarkUrban

RandomNerdyGirl

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