Medium Swarm of Medium undead, Neutral Evil
Armor Class 5 Natural
Hit Points 20 (7d6 + 9)
Speed 20 ft.
STR
16 (+3)
DEX
6 (-2)
CON
17 (+3)
INT
3 (-4)
WIS
6 (-2)
CHA
3 (-4)
Saving Throws WIS +0
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 8
Languages understands the languages it knew in life but can't speak
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Horde. For every other corrupt that succeeds an attack this round an extra 1d6-1 damage is applied.

Heat-born. All damage except for frost is halved and all frost damage is doubled and has advantage.

Actions

Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 1) piercing damage. The target must make a a constitution saving throw against this creatures dexterity modifier, if the target fails then they become unconscious.

Description

The Corrupt, a vile purge spreading through the land, turning others while corrupting the land. Foul and malicious these creatures only know one thing.... TO FEED.....

Habitat: DesertGrasslandSwampUrban

exoticpoptart11

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