Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Horde. For every other corrupt that succeeds an attack this round an extra 1d6-1 damage is applied.
Heat-born. All damage except for frost is halved and all frost damage is doubled and has advantage.
Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 1) piercing damage. The target must make a a constitution saving throw against this creatures dexterity modifier, if the target fails then they become unconscious.
Description
The Corrupt, a vile purge spreading through the land, turning others while corrupting the land. Foul and malicious these creatures only know one thing.... TO FEED.....
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