Special Trait Name. Resistant to all non-magical piercing, slashing, and bludgeoning damage.
Damage immunity: fire, acid, and poison.
Action Name. Palp strike
Action Melee Attack. Palp strike: +17 to hit, reach 40 ft., 1 target. Hit: 37 (6d8 + 10) bludgeoning damage.
Action Ranged Attack. Acidic Web: +17 to hit, range 20/100 ft., 1 target. Hit: 43 (6d10 + 10) acid damage.
As a bonus action can use acid web
Reaction Name. When one of its children are slain in battle it takes a palp strike at the creature who killed it.
Aracnaphopia has 10 legendary action points
Consume (Costs 2 Actions). Eats one of its children spiders to regain 50 hp
Palp Strike (Costs 2 Action). hits the last enemy to make an attack at it with its palp strike (roll atk to hit +17)
Reweb (Costs 1 Action). if the web it uses as its home has been damaged it can use a legendary Action to shoot out enough web to replace the damaged parts
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Aracnaphobia is a gargantuan spider from phlegethos the 4th layer of the 9 hells.
Lair and Lair Actions
The den of this spider is deep under ground, usually with a cave entrance above for the young spider offspring to get out and collect food. The Deen is usually a 100×100×100 cube so that the gargantuan spider can move around. The lair is full of spider webs and counts as difficult terrain
Lair Actions
On initiative count 1 (losing initiative ties), the Aracnaphobia takes a lair action to cause one of the following effects; the Aracnaphobia can’t use the same effect two rounds in a row:
- Web Shot. covers the area with web to prevent intrusion. Dex save DC 20
- Screech. makes a blood curdling screech so that the young spiders know there is an intrusion. wis save DC 20 or become frightened
Regional Effects
The region containing a legendary Aracnaphobia’s lair is desert, which creates one or more of the following effects:
- Cave in, the spider can choose to cave in the den
- Burrow, the spider can burrow deeper under ground
If the Aracnaphobia dies, these effects fade over the course of 1d4 days.
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