Gargantuan Swarm of Large beasts, Chaotic Evil
Armor Class 22 Natural Armour
Hit Points 400 (100d6 + 50)
Speed 40 ft., Doesn't walk when in its lair , Burrow 40 ft. Only burrows in a desert region
STR
20 (+5)
DEX
15 (+2)
CON
20 (+5)
INT
20 (+5)
WIS
15 (+2)
CHA
15 (+2)
Saving Throws STR +12, CON +12, INT +12
Skills Deception +0
Damage Vulnerabilities Radiant
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Acid, Fire, Poison
Condition Immunities Blinded, Frightened, Grappled, Poisoned
Senses Blindsight, Passive Perception 27
Languages Common, Infernal Common, infernal
Challenge 21 (33,000 XP)
Proficiency Bonus +7
Traits

Special Trait Name. Resistant to all non-magical piercing, slashing, and bludgeoning damage.

Damage immunity: fire, acid, and poison.

Actions

Action Name. Palp strike

Action Melee Attack. Palp strike: +17 to hit, reach 40 ft., 1 target. Hit: 37 (6d8 + 10) bludgeoning damage. 

Action Ranged Attack. Acidic Web: +17 to hit, range 20/100 ft., 1 target. Hit: 43 (6d10 + 10) acid damage.

Bonus Actions

As a bonus action can use acid web

Reactions

Reaction Name. When one of its children are slain in battle it takes a palp strike at the creature who killed it. 

Legendary Actions

Aracnaphopia has 10 legendary action points 

Consume (Costs 2 Actions). Eats one of its children spiders to regain 50 hp

Palp Strike (Costs  2 Action). hits the last enemy to make an attack at it with its palp strike (roll atk to hit +17)

Reweb (Costs 1 Action). if the web it uses as its home has been damaged it can use a legendary Action to shoot out enough web to replace the damaged parts 

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Aracnaphobia is a gargantuan spider from phlegethos the 4th layer of the 9 hells. 

Lair and Lair Actions

The den of this spider is deep under ground, usually with a cave entrance above for the young spider offspring to get out and collect food. The Deen is usually a 100×100×100 cube so that the gargantuan spider can move around. The lair is full of spider webs and counts as difficult terrain 

Lair Actions

On initiative count 1 (losing initiative ties), the Aracnaphobia takes a lair action to cause one of the following effects; the Aracnaphobia can’t use the same effect two rounds in a row:

  • Web Shot.  covers the area with web to prevent intrusion. Dex save DC 20
  • Screech. makes a blood curdling screech so that the young spiders know there is an intrusion. wis save DC 20 or become frightened 

Regional Effects

The region containing a legendary Aracnaphobia’s lair is desert, which creates one or more of the following effects:

  • Cave in, the spider can choose to cave in the den
  • Burrow, the spider can burrow deeper under ground

If the Aracnaphobia dies, these effects fade over the course of 1d4 days.

Monster Tags: fiend

Jerekpense

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