Medium Plant, Unaligned
Armor Class 20 (natural armor)
Hit Points 75 (10d8 + 30)
Speed 30 ft., Swim 30 ft.
STR
19 (+4)
DEX
10 (+0)
CON
17 (+3)
INT
5 (-3)
WIS
13 (+1)
CHA
7 (-2)
Skills Perception +4
Damage Resistances Cold; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison
Condition Immunities Paralyzed, Poisoned
Senses Blindsight 60 ft., Passive Perception 15
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Amphibious. The crabshroom can breathe air and water.

Poison Spores. Whenever the crabshroom takes damage, it releases a cloud of spores. Each creature within 5 feet of the crabshroom when this happens must succeed a DC 14 Constitution saving throw or become poisoned for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on a success.

Actions

Multiattack. The crabshroom makes two pincer attacks.

Pincer. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) slashing damage, and the target is grappled (escape DC 15). The crabshroom has two claws, each of which can grapple only one target.

Thunder Snap. Ranged Weapon Attack: +7 to hit, range 120 ft., one target. Hit: 22 (4d10) thunder damage.

Previous Versions

Name Date Modified Views Adds Version Actions
9/9/2021 5:59:18 PM
2
0
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Coming Soon
9/9/2021 6:11:29 PM
2
0
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Coming Soon

Monster Tags: Fungusplant

Habitat: CoastalSwampUnderwater

Paranoid_Dandroid

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