Amphibious. The crabshroom can breathe air and water.
Poison Spores. Whenever the crabshroom takes damage, it releases a cloud of spores. Each creature within 5 feet of the crabshroom when this happens must succeed a DC 14 Constitution saving throw or become poisoned for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on a success.
Multiattack. The crabshroom makes two pincer attacks.
Pincer. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) slashing damage, and the target is grappled (escape DC 15). The crabshroom has two claws, each of which can grapple only one target.
Thunder Snap. Ranged Weapon Attack: +7 to hit, range 120 ft., one target. Hit: 22 (4d10) thunder damage.
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9/9/2021 6:11:29 PM
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