Small Humanoid (Halfling), Lawful Good
Armor Class 17 (leather armor)
Hit Points 45 (12d8 + 12)
Speed 30 ft.
STR
12 (+1)
DEX
18 (+4)
CON
12 (+1)
INT
14 (+2)
WIS
11 (+0)
CHA
15 (+2)
Skills Acrobatics +8, Athletics +5, Deception +15, Persuasion +6, Sleight of Hand +13, Stealth +15
Damage Resistances Poison
Senses Passive Perception 10
Languages Common, Dwarvish, Gnomish, Halfling, Troglodyte, Undercommon
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Halfling racial traits:

Lucky:
When Corsen rolls a 1 on the d20 for an attack roll, ability check, or saving throw, he can reroll the die and must use the new roll.
Brave:

Corsen has advantage on saving throws against being frightened.

Halfling Nimbleness:                                        Corsen can move through the space of any creature that is of a size larger than him.

Stout Resilience:                                                      
Corsen has advantage on saving throws against poison, and he has resistance against poison damage.

Proficiencies:

Armor: Light armor
Weapons: Simple weapons, hand crossbows, longswords, rapiers, shortswords
Tools: Thieves’ tools
Saving Throws: Dexterity, Intelligence
Skills: Deception, Performance, Stealth, Sleight of Hand

 Ninja class:


Lightfooted.
 Corsen can take the Dash or Disengage action as a bonus action on each of his turns.

Suave Defense. While Corsen is wearing light or no armor and wielding no shield, his AC includes its Charisma modifier.

Sneak attack:

Once per turn, Corsen can deal an extra 1d6 damage to one creature he hits with an attack if he has advantage on the attack roll. The attack must use a finesse or a ranged weapon.

He doesn’t need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn’t incapacitated, and he doesn’t have disadvantage on the attack roll.

 

Actions

Multiattack. Corsen makes three attacks: one with a dagger and two with its rapier, or two with his shortbow if he’s not in range. 

Dagger. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d4 + 4) piercing damage.

Rapier. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.

Shortbow. Ranged Weapon Attack: +6 to hit, reach 60 ft., one target. Hit: 6 (1d6 + 4) piercing damage.

Description

A 20 year old halfling, Corsen Yantha is the son of 40 year old Mirabella Yantha and 50 year old Kevin Yantha, with Mirabella Yantha being the leader of Figglyton village, the halfling village outside of Figglyton fortress, where the Dwarven Queen, Queen Fodina, rules. Fodina used to lead her clan and small kingdom to war against the Orcish hordes of the Vast Horde, where dwarves and Orcs clashed often; but with the latest Orcish horde being led by a cunning and devastating leader who unites the tribes, all of the dwarves were slaughtered en masse on that side of the continent, along with gnomes and halflings. Fodina took in a large amount of gnomeish Wizard refugees and some halflings and led a three week fight against the Orcs. When all appeared to be lost, a chaos goddess Eris arrived and used powerful magic to spirit the dwarves to her island as a curiosity. Now forced to live with the gnomes and halflings seemingly permanently, the gnomes invent and tinker and perform arcane magic to defend the fort against the abberations nearby while dwarves and halflings offer everything else, including more traditional means of defense. 

At the time that they were all forced together to fight the Orcs those six years ago, Corsen Yantha was only fourteen years old, and not old enough to make a difference. He saw that his mother became influential and became one of the administrators of the fortress, dealing with administrative issues, while Garn Bloodthrust the halfling barbarian, Grenda Dustkeeper, and Fodina handled the military issues. Once they were all teleported to the island, Garn quickly left after the gnomes found the tunnel system, and went to conquer Orcish territory on the isles with 600 halfling warriors. Mirabella took to creating a village outside of the fortress and became the closest advisor to Fodina, granting her social prestige and power, which bled onto her husband and children. Over the six years, Corsen studied the art of stealth and became a “ninja”, or secret warrior that Fodina, Grenda, and Mirabella entrust with secret missions for Figglyton fortress. He leads a retinue of about twenty gnomes, five halflings, and  twelve dwarves in this secret squad.

Monster Tags: NPC

Habitat: Urban

Huggletime

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