Medium Humanoid (Any Race), Any Lawful Alignment
Armor Class 16 (chain shirt, shield)
Hit Points 11 (2d8 + 2)
Speed 30 ft.
STR
15 (+2)
DEX
12 (+1)
CON
15 (+2)
INT
10 (+0)
WIS
13 (+1)
CHA
12 (+1)
Skills Athletics +4, Intimidation +3, Perception +3
Senses Passive Perception 12
Languages Common
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Pack Tactics. The elite guard has advantage on an attack roll against a creature if at least one of the guard’s allies is within 5 ft. of the creature and the ally isn’t Incapacitated.

Actions

Pike. Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 2 (1d10 + 2) piercing damage;

Description

Guards include members of a city watch, sentries in a citadel or fortified town, and the bodyguards of merchants and nobles.

Previous Versions

Name Date Modified Views Adds Version Actions
9/9/2021 8:18:26 PM
2
1
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Coming Soon

Monster Tags: NPC

Habitat: CoastalDesertForestGrasslandHillMountainUrban

LaughingKoala

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