Armor Class
16
(chain shirt, shield)
Hit Points
11
(2d8 + 2)
Speed
30 ft.
STR
15
(+2)
DEX
12
(+1)
CON
15
(+2)
INT
10
(+0)
WIS
13
(+1)
CHA
12
(+1)
Skills
Athletics +4, Intimidation +3, Perception +3
Senses
Passive Perception 12
Languages
Common
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Pack Tactics. The elite guard has advantage on an attack roll against a creature if at least one of the guard’s allies is within 5 ft. of the creature and the ally isn’t Incapacitated.
Actions
Pike. Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 2 (1d10 + 2) piercing damage;
Description
Guards include members of a city watch, sentries in a citadel or fortified town, and the bodyguards of merchants and nobles.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
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9/9/2021 8:18:26 PM
|
2
|
1
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Coming Soon
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