Armor Class
14
(natural armor)
Hit Points
133
(14d10 + 56)
Speed
20 ft.
STR
20
(+5)
DEX
9
(-1)
CON
18
(+4)
INT
3
(-4)
WIS
8
(-1)
CHA
1
(-5)
Damage Resistances
Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Damage Immunities
Poison, Psychic
Condition Immunities
Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses
Darkvision 60 ft., Passive Perception 9
Languages
Understands the languages of its creator but can't speak
Challenge
8 (3,900 XP)
Proficiency Bonus
+3
Traits
Immutable Form. The golem is immune to any spell or effect that would alter its form.
Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.
Magic Weapons. The golem's weapon attacks are magical.
Actions
Multiattack. The golem makes two slam attacks.
Giant Nail. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) slashing damage.
Haste (Recharge 5–6). Until the end of its next turn, the golem magically gains a +2 bonus to its AC, has advantage on Dexterity saving throws, and can use its nail attack as a bonus action.
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