Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.
Brute. Melee deals one extra die with damage
Multi-attack. 2 great club and 1 grab attack
Greataxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) slashing damage.
Javelin. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Dragons Breath Cannon (Recharge 4-5). Each creature within a 150 feet and in a 15 foot cone must make DC 24 Dexterity saving throw. On a failed saving throw creature takes 56 (16d6) fire damage. On a successful saving throw creature is able to evade the damage.
Grab. As a reaction Ur-Hakon grabs anyone in 5 feet or on him and throws them dealing (8) 2d6 and pushed 10 feet back.
Ashen Wake. Ur-Hakon overloads his Dragon breath cannon and emits this thick heavy ash mixture. Creatures in a 200 feet radius and 50 foot cone must make a DC 26 Dexterity saving throw or be paralyzed for 2 turns.
Description
Orcs are savage humanoids with stooped postures, piggish faces, and prominent teeth that resemble tusks. They gather in tribes that satisfy their bloodlust by slaying any humanoids that stand against them.
Comments