Amorphous. The Á Bao A Qu can move through a space as narrow as 1 inch wide without squeezing.
Innate Spellcasting. The A' Bao A Qu's spellcasting ability is Wisdom (spell save DC 12). It can innately cast the following spells, requiring no components:
3/day: invisibility
Spider Climb. The Á Bao A Qu can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Transcendent Meditation. The Á Bao A Qu cannot be put to sleep by any means other than by its own volition.
Transparent Steps. The further away from the Á Bao A Qu's temple it gets, the more invisible the Á Bao A Qu becomes. 120 ft away, the Á Bao A Qu is completely invisible. 60 ft away, the Á Bao A Qu is barely visible, taking only the "attack rolls against the creature have disadvantage, and the creature's attack rolls have advantage" part of the invisible condition. Within 20 ft of the temple, the Á Bao A Qu is translucent yet visible. Inside the temple, the Á Bao A Qu becomes fully visible and shines dim light up to 5 ft.
Bite (When Within 20 ft of Its Temple Only). Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.
Breath of Truth (Recharge 5–6). The Á Bao A Qu exhales blue light in a 15-foot cone. Each creature in that area must make a DC 14 Charisma saving throw, suffering the effects of a zone of truth on a failure.
Gaze of Virtue. The Á Bao A Qu gazes intently at a single creature within 60 ft of it. If the Á Bao A Qu has decided the creature is worthy, the creature has advantage on Intelligence, Wisdom, and Charisma checks and saving throws until the beginning of the Á Bao A Qu's next turn. If the Á Bao A Qu has decided the creature to be unworthy, the creature suffers one point of exhaustion for every hour it spends within 120 ft of the temple, as if they were constantly climbing up stairs.
Fade Away. Immediately after Á Bao A Qu takes damage, it can use a reaction to magically become invisible until the end of its next turn or until it attacks, deals damage, or forces someone to make a saving throw. Once it uses this ability, it can’t do so again until it finishes a short rest.
Description
Á Bao A Qu are strange and bizzare creatures. They live near sacred temples to deities of peace. In their natural state, they are invisible and shapeless. But the closer to the temple they get, they take shape and color, becoming slimy blue dragon-like creatures, almost majestic in appearance. When touched, it feels soft, like the fuzz on the skin of a peach. Nobody is sure where the Á Bao A Qu comes from, though some speculate that is has something to do with Mechanus, as the only person to make it to the temple kept talking about seeing "Nirvana", the alternate name for Mechanus.
The Á Bao A Qu lives 120 feet away from its temple, waiting for a humanoid brave enough to try to make the journey. Until that point, it lies sleeping, shapeless and invisible, until someone passes. Then, when a humanoid enters the 120 ft area, the creature wakes, and follows close behind. As it progresses further and further up, it begins to become clearer and more colorful. It gives off a blue light which increases as it ascends. But it only reaches perfection when the humanoid reaches the temple, and proves themself worthy of pious recognition to the deity of peace who's influence resides there. But almost all the time, the humanoids never reach the temple, for they are not perfect. The deity recognizes when the humanoid is truly a creature of peace, and will not reveal the temple to them. When the Á Bao A Qu realizes this, it hangs back, losing color and visibility, and wanders back down the path it took until it reaches the edge, once more dormant and shapeless. In doing so, it gives a small cry, so soft that it sounds similar to the rustling of silk.
If a humanoid reaches the temple, and is proven worthy, the Á Bao A Qu will grant them some kind of boon. Nobody knows what it is as only one person has ever made it to an Á Bao A Qu's temple, and that was long long ago.
Lair and Lair Actions
Á Bao A Qu live within about 120 ft of sacred temples to deities of peace. If a creature wanders into this area and manages to get to the temple, the Á Bao A Qu will follow them in. However, within the surrounding area is a land of illusion and temptation, a gauntlet to prove a creature's worth. The journey the creature the Á Bao A Qu is following will be a harrowing one, as they must prove their peaceful nature. While inside the actual temple, the Á Bao A Qu can use one of the actions listed below, granted to them by their peaceful divine patrons.
Lair Actions
On initiative count 20 (losing initiative ties), the Á Bao A Qu takes a lair action to cause one of the following effects; the Á Bao A Qu can’t use the same effect two rounds in a row:
- The Á Bao A Qu casts bless on one creature that it deems worthy.
- The Á Bao A Qu casts invisibility on itself.
- The Á Bao A Qu casts light on itself, or on three objects within 60 ft. The light it casts is always blue, the same as its own body.
This a really great creature. I plan on using it in my next campaign, if that's okay with you.
Go for it!
This is just plain epic. I wish I had the brain capacity to make this.
that is cool
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For a second, I thought this was stats for a certain Zeon asteroid base.
Wow cool monster. BUT WHY THE COMPLEX NAME 😱😱😱😱😱😱
How do you even pronounce it
Understood, but still pretty cool.
It's based off a real mythological creature.
Personally, I love this creature. I love the premise of this creature and it's abilities. Everything except it's CR. With all of it's abilities, resistances, immunities, it's high stats, and lair actions, it doesn't fit as a CR 1 creature. I do concede that it's HP and AC are rather low, and if those were the only big things about the creature, it would fit as a CR 1 creature. But, the other abilities put it miles above the other CR 1 creatures and make it difficult if not impossible for a level 1 party to beat. Maybe you could increase the CR to around 10 and buff the HP and AC a tad, or just the HP. Or even increase it to a CR 17 creature and put it on par with the adult dragons. This would put it more on par with other boss monsters and would allow you to use it as a focal point in a campaign without the risk of your new party being able to kill it. Overall though, great job on it. I do want to use it in a campaign at some point. It is a very interesting creature.
Nice. Deserves first showing up monster, though I agree on higher Challenge Rating.
I think this is a very nice idea, but why does bite deal bludgeoning damage, and why can the ooze only use it 20 ft. away from its temple? Also, bite should deal more damage. Otherwise, nice!
THIS IS REALLY GREAT!!!! 1 typo though: Fade Away. Immediately after Á Bao A Qu takes damage, it can use a reaction to magically become invisible until the end of its next turn or until it attacks, deals damage, or forces someone to make a saving throw. Once it uses this ability, it can’t do so again until it finishes a short rest. I should be a short or olng rest
Wow, nice creature! I plan to use it in my Lost Shrine campaign.
good and all, but as others have said, it needs a higher CR.
olng? your making a mistake while pointing out a mistake... karma dude...
YOU DID A TYPO
you did typo
You typoed a typo, dude!