Tiny Beast, Neutral
Armor Class 12 Natural Armor
Hit Points 8 (4d4)
Speed 15 ft.
STR
4 (-3)
DEX
5 (-3)
CON
10 (+0)
INT
2 (-4)
WIS
10 (+0)
CHA
2 (-4)
Damage Vulnerabilities Fire, Psychic
Damage Resistances Poison
Condition Immunities Charmed, Paralyzed, Petrified, Poisoned, Stunned
Senses Passive Perception 10
Languages understands Common but cannot speak
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Run Away. Weedle's movement does not provoke opportunity attacks when moving away from a creature and when it uses the Dash action, difficult terrain doesn't cost it extra movement on that turn.

Keen Smell. The Weedle has advantage on Wisdom (Perception) checks that rely on smell.

Actions

Poison Sting. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1 (1d4 − 1) poison damage. The creature must make a DC 10 Constitution saving throw or become poisoned until the end of its next turn.

String Shot. The Weedle shoots a line of silk at a creature within 30 ft, the creature must make a DC 11 Dexterity saving throw or become restrained. At the beginning of each of its turns, a creature can make a DC 11 Strength check to break free of the silk.

Description

Weedle is a yellow or brownish larval-like creature with a large red nose. Their coloration is a warning to others that it is poisonous. They have a 2-inch (5 cm) stinger on their head and tail used to inject venom. Weedle hide in grass, bushes, and leaves to eat leaves in safety. Their noses are acute enough that they can distinguish their favorite kinds of leaves.

Habitat: ForestGrassland

AresJett

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