Medium Humanoid (Any Race), Lawful Evil
Armor Class 12 (16 with mage armor)
Hit Points 99 (18d8 + 18)
Speed 30 ft.
STR
10 (+0)
DEX
14 (+2)
CON
12 (+1)
INT
20 (+5)
WIS
15 (+2)
CHA
16 (+3)
Saving Throws INT +9, WIS +6
Skills Arcana +9, History +9
Senses Passive Perception 14
Languages Mastery of all tongues but speaks and casts in Mollusk
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

Magic Resistance. The archmage has advantage on saving throws against spells and other magical effects.

Spellcasting. The archmage is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). The archmage can cast disguise self and invisibility at will and has the following wizard spells prepared:

Cantrips (at will): fire bolt, light, mage hand, prestidigitation, shocking grasp

1st level (4 slots): detect magic, identify, mage armor, magic missile

2nd level (3 slots): detect thoughts, mirror image, misty step

3rd level (3 slots): counterspell, fly, lightning bolt

4th level (3 slots): banishment, fire shield, stoneskin

5th level (3 slots): cone of cold, scrying, wall of force

6th level (1 slot): globe of invulnerability

7th level (1 slot): teleport

8th level (1 slot): mind blank

9th level (1 slot): time stop

*The archmage casts mind blank, stoneskin and mage armor spells on itself before combat.

Actions

Dagger. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Provost's Fury  Holy Ranged or Melee Attack:  +8 to hit, reach 8 ft. or range 30/60 ft, Single use. Hit: 6(1d8 + 3) Holy damage, Applies Slug Burn

Passive Spell: Slug Burn:  Applies a mind deteriorating burn destroying mind and body; stacking damage over time equal to (1 + 1d3) per turn

 

Reactions

Much more potent in water based environments 

Severe weakness to fire and salt

Irrational and pious; Blind devotion to his Master, Arch-Emperor Samuel of the Sainted Cross. 

Description

Archmages are powerful (and usually quite old) spellcasters dedicated to the study of the arcane arts. Benevolent ones counsel kings and queens, while evil ones rule as tyrants and pursue lichdom. Those who are neither good nor evil sequester themselves in remote towers to practice their magic without interruption. An archmage typically has one or more apprentice mages, and an archmage's abode has numerous magical wards and guardians to discourage interlopers.

Servant to the Arch-Emperor, this arch mage proves to be a terrifying opponent wielding a blind devotion to arcana and the Imperium of slug. A mere shadow of his masters power, this arch mage has a strong albeit slanted sense of honor, justice and loyalty.  Typically avoiding combat scenarios preferring negotiations and battles of wit - This Arcane master is prepared to defend the Holy Cross under any and all circumstances.

 

Monster Tags: NPC

Habitat: Urban

Nickpg

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