Medium Beast, Unaligned
Armor Class 12 Fur
Hit Points 16 (3d8 + 4)
Speed
STR
8 (-1)
DEX
16 (+3)
CON
7 (-2)
INT
3 (-4)
WIS
12 (+1)
CHA
8 (-1)
Saving Throws DEX +5
Skills Perception +6, Stealth +6
Senses Darkvision, Passive Perception 16
Languages --
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits
 

Timid

The Cheetah has disadvantage against intimidation

Fast Feast

The Cheetah can eat twice as quickly

Trip

A cheetah that hits with a claw or bite attack can attempt to trip the opponent (+4 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the cheetah.

Flee

A cheetah can disengage as a bonus action if it makes only one claw attack

Sharp claws

Cheetas have advantage and +3 on contesting strength roles on grapples.

Actions

Smother. +3 to hit, reach 5 ft., 1 target. Hit: 12(2d8+4) [piecing] damage. On hit, grapples only works on prone targets, targets must break grapple before getting up.

Claw. Claw: +3 to hit, reach 5 ft., 1 target. Hit: 3(1d4 + 1) [slashing] damage. 

 

Bite. Bite: +3 to hit, reach 5 ft., 1 target. Hit: 5(1d6 + 2) [slashing] damage. 

Bonus Actions

Sprint

Thrice per short rest, a cheetah can move ten times its normal speed (500 feet) as a bonus action.

 

Description

Cheetahs are swift feline predators of the plains. A cheetah is 3 to 5 feet long and weighs 110 to 130 pounds. Cheetas are very weak, but very fast. The cheetah sneaks up on its prey, and then trips and smothers it. Cheetas are timid, will usually not defend meals or cubs and instead run off. Cheetahs have good eyesight, and use it to find things, not smell.

Habitat: Grassland

TRCWolf

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