Armor Class
11
(Leather Armor scraps)
Hit Points
13
(2d8 + 4)
Speed
30 ft.
STR
10
(+0)
DEX
14
(+2)
CON
15
(+2)
INT
6
(-2)
WIS
8
(-1)
CHA
5
(-3)
Skills
Performance +10
Damage Vulnerabilities
Bludgeoning
Damage Immunities
Poison
Condition Immunities
Exhaustion, Poisoned
Senses
Darkvision 60 ft., Passive Perception 9
Languages
Understands all languages it knew in life but can't speak
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Traits
Bardic Inspiration (4/Long Rest). Using a bonus action, the Skeleton can inspire a creature within 60 feet. Once within the next 10 minutes, that creature can add a d6 to one ability check, attack roll, or saving throw. The creature must decide to use the inspiration before the roll is determined a fail or success.
Combat Inspiration. A creature that has a Bardic Inspiration die can roll the die and add it to a weapon's damage roll. A creature can instead use its Bardic Inspiration die to use its reaction and increase its AC by the number rolled when an enemy attacks the creature.
Actions
Rusty Blade. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Comments