Mimicry. While holding a Large object, the dweevil has advantage on Dexterity (Stealth) checks.
Powerful Build. The dweevil is treated as one size larger for the purpose of determining its carrying capacity.
Spider Climb. The dweevil can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 7 (1d8 + 3) piercing damage.
Caustic Breath (Recharge 5–6). The dweevil exhales caustic fluid in a 30 foot line that is 5 feet long. Each creature in that line must make a DC 13 Dexterity saving throw, taking 7 (2d6) acid damage on a failed save, or half as much on a successful one. If a creature that fails this saving throw is wearing or carrying nonmagical metal armor or a nonmagical metal shield, it takes a permanent and cumulative −1 penalty to the AC it offers. Armor reduced to an AC of 10 or a shield that drops to a +0 bonus is destroyed.
Description
The caustic dweevil is one member of an insect family known for mimicking objects by carrying them on their backs. Several points of differentiation with other members of the species have been confirmed, such as body color and behavioral patterns, but none of these suggest major deviations in the creature's genetic structure. This makes it clear that it is a relative of the family. When attacked by enemies, the caustic dweevil spits out bodily fluids in response. Suits of armor corrode and oxidize when they come in contact with this highly acidic liquid.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
9/10/2021 10:53:44 PM
|
0
|
1
|
--
|
Coming Soon
|
Comments