Large Monstrosity, Chaotic Evil
Armor Class 18 Natural Armor
Hit Points 260 (26d10)
Speed
STR
16 (+3)
DEX
17 (+3)
CON
19 (+4)
INT
16 (+3)
WIS
20 (+5)
CHA
18 (+4)
Saving Throws DEX +8, CON +9, WIS +10
Condition Immunities Grappled, Poisoned, Stunned
Senses Passive Perception 18
Languages --
Challenge 16 (15,000 XP)
Proficiency Bonus +5
Traits

Special Trait Name. Enter the description for your special trait.

Spellcasting. Vilebug is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 17, +8 to hit with spell attacks). Vilebug has following Druid spells prepared:
Cantrips (at will): Infestation, Mold Earth, Poison Spray, Thorn Whip (Web Whip) 
1st level (6 slots): Charm Person, Entangle, Fog Cloud, Jump                                                2nd level (4 slots): Healing Spirit, Moonbeam, Summon Beast (Summon insect)               3rd level (2 slots): Summon animals (Giant Wasps), Dispel Magic                                      4th level (1 slot): Confusion

Actions

Multi-Attack. Vilebug can attack times six times with its Palps, and once with its bite. 

Palps. Melee Attack: +6 to hit, reach 5 ft. Hit: (1d6 + 6) Piercing damage. 

Bite. Melee Attack: +6 to hit, range 5 ft. Hit: (1d8 + 6) Piercing damage. When bitten target must make a constitution saving throw (DC 16) or be poisoned and take 3d6 poison damage. 

Web Arrow. Ranged Attack: +5 to hit, range 70ft. Hit (1d8 + 6) 

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Vilebug can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Vilebug regains spent legendary actions at the start of his turn.

Legendary Action Name. 

Attack: Vilebug can attack with its Palp. 

Web: Vilebug can try to restrain one target with its web. Range 60ft ( DC 18). 

Sprint: Vilebug can move its full movement towards a target. 

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Lair Actions

On initiative count 20 (losing initiative ties), Vilebug takes a lair action to cause one of the following effects; Vilebug can’t use the same effect two rounds in a row:

  • Web lair. Vilebug covers her lair with webs creating difficult terrain throughout the lair. 
  • Rubble Pull. Vilebug can pull down the webs pulling rocks down onto the party

 

Habitat: Underdark

Hexchaffin777

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