Tiny Beast, Unaligned
Armor Class 5 (natural squishiness)
Hit Points 2 (1d4)
Speed
STR
1 (-5)
DEX
2 (-4)
CON
6 (-2)
INT
2 (-4)
WIS
8 (-1)
CHA
4 (-3)
Skills Stealth +-2
Damage Vulnerabilities Bludgeoning, Cold, Fire, Lightning, Necrotic, Piercing, Slashing
Condition Immunities Blinded
Senses Blindsight 5 ft. (blind beyond this radius), Passive Perception 9
Languages --
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

Slimy. The slug is covered with slime, giving it advantage on rolls to escape being grappled and giving it its climbing speed.

Description

A slug is a small, slimy creature with antennae, usually considered mildly disgusting by humans. There is no difference between different types of slug (such as banana slugs vs. leopard slugs), except for things that don't effect a stat block, like diet. The exception is Underdark slugs, called Undarslimes, or black slugs (though they actually are mottled gray, to better blend in with the stone). They have a Stealth bonus of +1, or +3 when still, and, should a DM choose to make a character make a check to spot one in their natural habitat, the DC would be unusually high. A snail can use the same stats as a slug, with Quifiaf (KWIF-ee-AF) being Underdark snails (gray shell, same Stealth bonuses). Snails have an AC of 7.

With your DM's permission, you can summon a slug (or a undarslime, snail, or quifiaf) as a familiar using a spell such as find familiar.

Monster Tags: Misc Creature

Habitat: CoastalForestHillSwamp

ResnepsNrobnogard

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