Standing Leap. The bulette's long jump is up to 30 feet and its high jump is up to 15 feet, with or without a running start.
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: (1d12 + 3 ) piercing damage.
Baby Bowling. If the bulette tucks and rolls at least 10 feet as part of its movement, it can then use this action to roll though the space of another creature. The creature must succeed on a DC 16 Strength or Dexterity saving throw (target's choice) or be knocked prone and take (1d6 + 3) bludgeoning damage plus (1d6 + 3) slashing damage. On a successful save, the creature takes only half the damage, isn't knocked prone, and is pushed 5 feet out of the bulette's space into an unoccupied space of the creature's choice. If no unoccupied space is within range, the creature instead falls prone in the bulette's space. The Baby Bulette unfolds at the point where they stop their movement.
If a creature uses a strength check against the bowling baby bulette, the baby will ricochet on a failed save, and will unfold and stop at a successful save in front of the creature trying to block it.
Description
The baby bulette is almost a replica of their parents except for they are smaller and more limber. They can
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