Large Aberration, Chaotic Evil
Armor Class 18 (natural armor)
Hit Points 152 (16d10 + 64)
Speed 30 ft., Swim 30 ft.
STR
22 (+6)
DEX
13 (+1)
CON
18 (+4)
INT
6 (-2)
WIS
14 (+2)
CHA
6 (-2)
Saving Throws STR +10, CON +8
Skills Perception +6
Damage Immunities Cold, Poison, Psychic, Thunder
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 14
Languages Understands Deep Speech but can't speak
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Amphibious. The chuul can breathe air and water.

Sense Magic. The chuul senses magic within 120 feet of it at will. This trait otherwise works like the detect magic spell but isn't itself magical.

Actions

Multiattack. The chuul makes four pincer attacks. Then uses its poison spit, terrible shriek, or tentacles once.

Pincer. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) bludgeoning damage plus 14 (4d6) cold damage. The target is grappled (escape DC 18) if it is a Large or smaller creature and the chuul doesn't have two other creatures grappled.

Tentacles. One creature grappled by the chuul must succeed on a DC 18 Constitution saving throw or be poisoned for 1 minute. Until this poison ends, the target is paralyzed and takes 21 (6d6) cold damage at the start of each of its turns. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Poison Spit. Ranged Weapon Attack: +10 to hit, range 30/60 ft., one target. Hit: 21 (6d6) cold damage. If the target is a creature, it must succeed on a DC 18 Constitution saving throw or be poisoned for 1 minute. Until this poison ends, the target is paralyzed and takes 21 (6d6) cold damage at the start of each of its turns. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Terrible Shriek (Recharge 4-6). The chuul emits a piercing psionic shriek, every creature within 30 ft. must succeed a DC 18 Constitution saving throw or take 21 (6d6) thunder damage and 21 (6d6) psychic damage, the creature is also deafened for 1 minute. On a successful save the creature takes half damage and is not deafened.

Habitat: Underdark

Michaelchief117

Comments

Posts Quoted:
Reply
Clear All Quotes