Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Infection. if this creature deals damage to a creature it must make a a dc 10 con save. if it fails I gain the infected condition.
condition= infected( you lose 1-9 life each day, if you hit zero hp during this time or lose all your hp during this infection you turn into a ancient zombie. if your level 1-5 you lose 1 hp per day, if your level is 6-10 you lose 5 hp per day, if your level 11-15 you lose 10 hp per day, if you level 16-20 you lose 15 hp per day.
Stopping the infection= you must drink 3 flasks of holy water per day to gain back the hp, or just use a greater restoration spell.
slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) Slashing damage.
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