Medium Swarm of Medium undead, Neutral Evil
Armor Class 8 natural armor
Hit Points 100 (9d10 + 36)
Speed 20 ft.
STR
19 (+4)
DEX
6 (-2)
CON
18 (+4)
INT
3 (-4)
WIS
6 (-2)
CHA
5 (-3)
Saving Throws CON +6, WIS +0
Damage Vulnerabilities Fire
Damage Resistances Piercing
Damage Immunities Bludgeoning, Cold, Necrotic, Poison, Psychic
Senses Blindsight 30 ft, Passive Perception 12
Languages Understands languages it knew in life but can't speak
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

 

Infection. if this creature deals damage to a creature it must make a a dc 10 con save. if it fails I gain the infected condition. 

condition= infected( you lose 1-9 life each day, if you hit zero hp during this time or lose all your hp during this infection you turn into a ancient zombie.  if your level 1-5 you lose 1 hp per day, if your level is 6-10 you lose 5 hp per day, if your level 11-15 you lose 10 hp per day, if you level 16-20 you lose 15 hp per day. 

Stopping the infection= you must drink 3 flasks of holy water per day to gain back the hp, or just use a greater restoration spell.

 

 

Actions

slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) Slashing damage.

bobthebadgamer

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