Large Beast, Lawful Evil
Armor Class 14 Natural armor
Hit Points 127 (15d10 + 45)
Speed 40 ft.
STR
16 (+3)
DEX
14 (+2)
CON
16 (+3)
INT
8 (-1)
WIS
13 (+1)
CHA
10 (+0)
Saving Throws STR +6, CON +6
Skills Athletics +6, Intimidation +3, Perception +4, Survival +4
Damage Resistances Necrotic, Poison, Psychic
Senses Passive Perception 14
Languages Abyssal, Infernal
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Hold Breath. The cerberus can hold its breath for up to 1 hour. 

Keen Senses. The cerberus has advantage on Wisdom (Perception) checks.

Multiple Heads. The cerberus has three heads. While it has more than one head, the cerberus had advantage on saving throw against being blinded, charmed, deafened, frightened, stunned, and incapacitated

Reactive Heads. For each head past the first, the cerberus gains an additional Reaction which can only be used for opportunity attacks. 

Wakeful. While the cerberus sleeps, at least one head remains alert. 

Actions

Multiattack. The cerberus has a number of attacks equal to its number of heads. 

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8+3) piercing damage. 

Description

Commonly used as guard dogs by devils, demons, and eldritch creatures. Cerberus are large three-headed canines with powerful jaws and ties to the hells. 

CrypticGamez

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