Small Celestial, Lawful Good
Armor Class 14 Leather Armor
Hit Points 32 (5d6 + 15)
Speed 25 ft., fly 40 ft.
STR
12 (+1)
DEX
16 (+3)
CON
16 (+3)
INT
12 (+1)
WIS
14 (+2)
CHA
16 (+3)
Saving Throws WIS +4, CHA +5
Skills Insight +4, Perception +4
Damage Resistances Radiant; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Exhaustion, Frightened
Senses Darkvision 120 ft., Passive Perception 16
Languages All, Telepathy 120 ft.
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Angelic Weapons. The Cherub's weapon attacks are magical. When the Cherub hits with any weapon, the weapon deals an extra 1d8 radiant damage (included in the attack).
Innate Spellcasting. The Cherub's spellcasting ability is Charisma (spell save DC 13). The Cherub can innately cast the following spells, requiring only verbal components:
At will: detect evil and good 
Magic Resistance. The Cherub has advantage on saving throws against spells and other magical effects.

 
Actions

Shortbow. Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage plus 4 (1d8) radiant damage.
Healing Touch (1/Day). The deva touches another creature. The target magically regains 9 (2d8) hit points.

Description

 Cherubs are the smallest of the angelic hosts. They are the messengers, scouts, and attendants for the larger angelic forces. They are commonly viewed as cute and child-like by mortals, but make no mistake, they are divine servants of the gods and their reports can spell the end for entire civilizations. 

Monster Tags: Angel

GrantAce