Medium Undead, Unaligned
Armor Class 12
Hit Points 22 (3d8 + 9)
Speed 30 ft.
STR
13 (+1)
DEX
6 (-2)
CON
16 (+3)
INT
3 (-4)
WIS
6 (-2)
CHA
5 (-3)
Saving Throws WIS +0
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 8
Languages understands the languages it knew in life but can't speak
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Corpse Mimic. While prone with its eyes closed, a Void Husk is indistinguishable from a normal corpse unless a DC 17 Perception Check is made successfully. 

Call of the Void. When the Void Husk reaches 0 Hit Points it will explode, damaging everything within 5 feet that is not Void Touched. Every creature within 5 feet must make a DC 13 Dexterity Saving Throw or take  (1d6 + 2) damage, taking half as much on a successful save. 

Actions

Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.

Description

Void Husks are creatures touched and animated by an unfamiliar magic from the Shadowfey. They look very much like regular people except their eyes reflect a star filled sky and the speak in disjointed, nonsensical phrases. They obey their masters command without question.

Habitat: Urban

GageButler

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