Small Construct, Any Alignment
Armor Class 20 Natural
Hit Points 5 (1d4)
Speed 15 ft.
STR
10 (+0)
DEX
20 (+5)
CON
10 (+0)
INT
10 (+0)
WIS
1 (-5)
CHA
1 (-5)
Saving Throws DEX +7
Skills Sleight of Hand +0, Stealth +0
Damage Immunities Necrotic, Poison, Psychic
Senses Passive Perception 5
Languages Understands all languages you speak
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Prepared spell. before activating the artificers arm you can prepare a spell from your spell list for it to cast once.

Arcane Familiar. the arm can be activated once every long rest for 1 hour at which point it is removed from your body and acts on its own. It takes its turn right after you and you may only use 1 arm while it is activated. The arm can be healed to full health with a mend spell, but if it drops to 0 hit points it is destroyed and you must spend 1 hours using smiths tools and 100gp of materials to make a new arm. The arm has an additional d4 (3) hit points per artificer level past level 1 and has your proficiency bonus

Actions

Armorers gauntlets. If you are an armorer the arm can use your gauntlet attack

Unarmed strike. Melee Weapon Attack: your proficiency bonus + your intelligence modifier to hit, reach 5 ft., 1 target. Hit: 1d4 + your intelligence modifier bludgeoning damage. 

 

Bonus Actions

Activate the artificers arm as a bonus action. The arm can reattach to you as a bonus action

Reactions

Failsafe. If you fall to below 0 hit points the arm can reattach to you and you drop to 1 hit point instead 

Previous Versions

Name Date Modified Views Adds Version Actions
9/11/2021 3:13:09 PM
5
1
1.0
Coming Soon
sindridaergar

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