Prepared spell. before activating the artificers arm you can prepare a spell from your spell list for it to cast once.
Arcane Familiar. the arm can be activated once every long rest for 1 hour at which point it is removed from your body and acts on its own. It takes its turn right after you and you may only use 1 arm while it is activated. The arm can be healed to full health with a mend spell, but if it drops to 0 hit points it is destroyed and you must spend 1 hours using smiths tools and 100gp of materials to make a new arm. The arm has an additional d4 (3) hit points per artificer level past level 1 and has your proficiency bonus
Armorers gauntlets. If you are an armorer the arm can use your gauntlet attack
Unarmed strike. Melee Weapon Attack: your proficiency bonus + your intelligence modifier to hit, reach 5 ft., 1 target. Hit: 1d4 + your intelligence modifier bludgeoning damage.
Activate the artificers arm as a bonus action. The arm can reattach to you as a bonus action
Failsafe. If you fall to below 0 hit points the arm can reattach to you and you drop to 1 hit point instead
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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9/11/2021 3:13:09 PM
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5
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1
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1.0
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Coming Soon
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