Medium Swarm of Large constructs, Neutral Evil
Armor Class 11
Hit Points 425 (198d20 + 4)
Speed
STR
2 (-4)
DEX
11 (+0)
CON
25 (+7)
INT
27 (+8)
WIS
25 (+7)
CHA
15 (+2)
Saving Throws INT +14, WIS +13
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed
Senses Passive Perception 16
Languages --
Challenge 17 (18,000 XP)
Proficiency Bonus +6
Traits

Special Trait Name. 5perday: the  archmagiccaster is imune to 3rd or lower spells

Spellcasting. the archmagiccaster can cast all the wizard and sorcerer spells.

slots:

1:11, 2:10, 3:9,4:8, 5:7, 6:6, 7:5, 8:4, 9:3

 

Actions

Action Ranged Attack. shortbow Attack: +1 to hit, range 20/200# ft., 1 target. Hit: # (1d4-1  ) [pierching] damage.

Bonus Actions

1st and cantrips are bonus actions

Reactions

dodge.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

they are totaly spell slingers

Lair and Lair Actions

caves.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Swamp

boosterkatana

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