Medium Humanoid (Any Race), Any Alignment
Armor Class 16 (chain shirt, shield)
Hit Points 11 (2d8 + 2)
Speed 30 ft.
STR
13 (+1)
DEX
12 (+1)
CON
12 (+1)
INT
10 (+0)
WIS
11 (+0)
CHA
10 (+0)
Skills Perception +2
Senses Passive Perception 12
Languages Any one language (usually Common)
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Shield Wall
The City Guard has advantage on Dex Saving Throws if witihn 5ft of another guard with a shield

Get 'em!
The City Guard has advantage on attack rolls if another guard is within 5ft of the target

 

Actions

Multiattack - Can make two melee attacks with an equipped combination of spear, cudgel, or shield

Spear. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack.

Studded Cudgel. Melee Weapon Attack: +3 to hit, reach 5 ft, one target. Hit: 4 (1d6 + 1) bludgeoning damage

Hand Crossbow. Ranged Weapon Attack: +3 to hit, range 30/120, one target. Hit: 4 (1d6 + 1) piercing damage

Shield Bash. Melee weapon Attack: +3 to hit, reach 5 ft, one target. Hit: 3 (1d4 +1) bludgeoning damage
If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked prone

 

Reactions

Stop Right There!
If the City Guard's Opportunity Attack connects, the movement speed of the target is reduced to 0 for that turn.

Description

 

 

Monster Tags: NPC

Habitat: CoastalDesertForestGrasslandHillMountainUrban

JickKlaus

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