Sure-Footed. The Chasmosaurus has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.
Multiattack. The Chasmosaurus makes two attacks: one with its stomp and one its gore.
Stomp. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: (4d8 + 9) bludgeoning damage. If target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone. If target is already prone, any hit with this attack counts as a critical hit.
Charge. Melee Weapon Attack: +9 to hit, reach 40 ft., one target. Hit: (4d10 + 9) bludgeoning damage. The target must succeed a DC 16 Strength saving throw or be knocked prone. If target is already prone, Chasmosaurus can make 2 stomp attacks and an additional gore attack with its bonus action.
Gore. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: (4d12 + 9) piercing damage. Target must succeed on a DC 12 Dexterity saving throw or be impaled on the horn. If impaled, target is considered grappled and takes (2d12) bleed damage until the grapple ends
Description
The Chasmosaurus is perhaps the most common ceratopsian in the world, being found almost any temperate or polar climate.
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