Huge Beast, Unaligned
Armor Class 17 (natural armor)
Hit Points 90 (3d20 + 2)
Speed 50 ft.
STR
19 (+4)
DEX
8 (-1)
CON
21 (+5)
INT
9 (-1)
WIS
17 (+3)
CHA
19 (+4)
Saving Throws STR +7, CON +8, WIS +6
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Paralyzed, Stunned
Senses Passive Perception 22
Languages --
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Sure-Footed. The Chasmosaurus has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.

Actions

Multiattack. The Chasmosaurus makes two attacks: one with its stomp and one its gore.

Stomp. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: (4d8 + 9) bludgeoning damage. If target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone. If target is already prone, any hit with this attack counts as a critical hit.

Charge. Melee Weapon Attack: +9 to hit, reach 40 ft., one target. Hit:  (4d10 + 9) bludgeoning damage. The target must succeed a DC 16 Strength saving throw or be knocked prone. If target is already prone, Chasmosaurus can make 2 stomp attacks and an additional gore attack with its bonus action. 

Gore. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: (4d12 + 9) piercing damage. Target must succeed on a DC 12 Dexterity saving throw or be impaled on the horn. If impaled, target is considered grappled and takes (2d12) bleed damage until the grapple ends

Description

The Chasmosaurus is perhaps the most common ceratopsian in the world, being found almost any temperate or polar climate.

Monster Tags: Dinosaur

CorvoKaldwin

Comments

Posts Quoted:
Reply
Clear All Quotes