Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Final Burst. When the zombie dies, it is consumed by the fire it contains, all creatures within 5 ft. of the zombie must make a Dexterity saving throw DC 15. On a success, the creature takes no damage, on a failure it takes 3 (1d6) fire damage.
Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage, and 2 (1d4) fire damage.
Description
Undead zombies move with a jerky, uneven gait. They are clad in the moldering apparel they wore when put to rest, and carry the stench of decay.
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