Sunlight Sensitivity. While in sunlight, the crowbold has disadvantage on attack rolls, as well as on Wisdom checks that rely on sight.
Pack Tactics. The crowbold has advantage on an attack roll against a creature if at least one of the kobold's allies is within 5 feet of the creature and the ally isn't incapacitated.
Raven Queen's Blessing of Lightfootedness. The crowbold's speed cannot be affected.
Raven Queen's Blessing of Power. Crowbolds do an additional 1d6 damage with every attack they make, and damage dealt to them is halved.
Raven Queen's Curse of Servitude. If a crowbold tells any information about the Raven Queen, the it is instantly brought to 0 Hit Points and is erased from existence. A DC18 Intimidation check is required to make them share information.
Raven Queen's Blessing of Knowledge. Crowbolds learn any language spoken to them, but forget it after 24 hours.
Raven Queen's Blessing of Intelligence. Crowbolds have 1d4 damage subtracted from damage dealt to them.
Draconic Ancestry. Crowbolds are immune to necrotic damage.
Raven Queen's Curse of Meaninglessness. Crowbolds have lost all sense of individuality and have no personalities.
Raven Queen's Legendary Essence. Crowbolds are legendary creatures.
Chromatic Breath (Recharge 6). The crowbold exhales a scintillating flame in a 30-foot cone. Each creature in that area must make a DC 17 Dexterity saving throw, taking 40 (10d6) fire, cold, acid, poison, or lightning damage on a failed save, or half as much damage on a successful one. The type of damage is decided before saving throws are made.
Spear. Melee or Ranged Weapon Attack: +8 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 12 (2d6 + 4) piercing damage, or 14 (2d8 + 4) piercing damage if used with two hands to make a melee attack.
Dagger. Ranged Weapon Attack: +7 to hit, reach 5 feet or range 20/60 ft., one target. Hit: 6 (1d4 + 4) piercing damage plus 10 (3d6) piercing damage if the crowbold has advantage on the attack roll. The dagger is enchanted to inject a massive dose of poison into the target three times per day. It can be activated at any time. Any poison loaded into it through a special spring loaded hatch on the hilt that takes a DC 20 Investigation check to find. Increases the save DC by 30% (rounded up), (max of 30),and doubles the duration and damage (if it deals damage). Currently the poison loaded is concentrated scorpion venom (see above) so on a successful hit the target must make a DC 24 Constitution save taking 36 (8d8) poison damage on a fail and half as much on a success.
Multiattack. The kobold makes three melee attacks.
Parry - The crowbold can take its reaction to try and Parry a melee attack, imposing disadvantage on the attack.
The crowbold can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The crowbold regains spent legendary actions at the start of its turn.
Wing Attack (Costs 2 Actions). The crowbold beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 19 Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked prone. The crowbold can then fly up to half its flying speed.
Necrotic Breath (Costs 3 actions). The crowbold exhales an necrotic blast in a 90-foot cone. Each creature in that area must make a DC 22 Constitution saving throw, taking 54 (12d8) necrotic damage on a failed save, or half as much damage on a successful one.
Description
Born of dragons and kenkus, as their name proclaims, the crowbolds walk proudly through a world that greets them with fearful incomprehension. Shaped by Kenkus and Kobolds themselves, crowbolds originally hatched from dragon eggs as a unique race, combining the best attributes of dragons and kenku. Some crowbolds are faithful servants to the Raven Queen, others form the ranks of soldiers in great wars, and still others find themselves adrift, with no clear calling in life. Crowbolds look very much like kenku standing erect in humanoid form, though they lack feathers and have scales, wings, and a tail.
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Posted Dec 17, 2018Please if you have any criticisms leave it in the comments.