Tiny Fey, Chaotic Neutral
Armor Class 17 Natural
Hit Points 82 (15d6 + 30)
Speed 25 ft., climb 25 ft.
STR
6 (-2)
DEX
20 (+5)
CON
14 (+2)
INT
16 (+3)
WIS
16 (+3)
CHA
16 (+3)
Saving Throws DEX +8
Skills Acrobatics +8, Perception +6, Stealth +8
Senses Darkvision, Passive Perception 13
Languages Sylvan
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Actions

Multiattack. The Devourer makes two claw attacks and a bite attack while it is in devouring form.

Claw. Melee weapon attack: +8 to hit, reach 5 ft., one target. hit: 8 (1d6+5) slashing damage.

Spacial Lock. The devourer targets one creature it can see within 60 feet. For this round that creatures speed becomes 0 and it cannot be moved by any outside effects.

Teleport. The Devourer magically teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see.

Devouring FormThe Devourer gains 70 temporary hit points, while it has these hit points its size becomes large it gains a +2 bonus to armour class and its claw attack deals an extra 2d6 damage. This transformation lasts until the temporary hit points are gone or when it is dismissed as a bonus action.

Bonus Actions

TeleportThe Devourer magically teleports, along with any equipment it is wearing or carrying, up to 30 feet to an unoccupied space it can see.

Reactions

TeleportThe Devourer magically teleports, along with any equipment it is wearing or carrying, up to 30 feet to an unoccupied space it can see.

 

Legendary Actions

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Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

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Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

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Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: fey

Habitat: Forest

WombatofDeath

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