Medium Humanoid, Lawful Evil
Armor Class 16 unarmored(14, immobilized )
Hit Points 50 (6d8)
Speed 40 ft.
STR
10 (+0)
DEX
18 (+4)
CON
10 (+0)
INT
12 (+1)
WIS
16 (+3)
CHA
12 (+1)
Saving Throws DEX +6, WIS +5, CHA +3
Skills Acrobatics +8, Perception +5, Religion +3, Stealth +6, Survival +5
Condition Immunities Charmed
Senses Darkvision 120 ft., Passive Perception 16
Languages Ancient Numidian
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Innate Spellcasting. The Anubite’s spellcasting ability is Wisdom (spell save DC 13). It can innately cast the following spells, requiring no material components:

At will: jump

Once per short rest each: darkness(instead of Darkness this spell creates a cloud of thick swirling dust, dust devil(this spell is upcast at 2nd level)

Sickle Sword Mastery. The Anubite can use its Obsidian Sickles weapon attack stat instead of athletics when disarming or tripping an opponent.

Fancy Footwork. The Anubite adds 2 to it's AC and dexterity saving throws as long as it is conscious and able to move.

Scent. The Anubite has advantage on all survival and perception checks that involve smell.

Zealous Devotion. The Anubite is immune to the charmed condition.

Actions

Multiattack. The Anubite Sickle Leaper makes two attacks: tow with its Obsidian Sickles or it can attack once with it's Obsidian Sickles and perform one Leap Attack.

Obsidian Sickles. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 4) slashing damage. Plus 6 (1d8) necrotic damage.

Leap Attack (Recharge 4–6). Melee Weapon Attack: +6 to hit, one target. Hit: 5 (4d4 + 4) slashing damage. In addition, this weapon attack is a critical hit (the dice has already been added to the damage roll). Plus Hit: 8 (1d8) necrotic damage. If this attack hits the target must make a DC 14 strength save or be knocked prone.

Agile. Until the end of the turn, the Anubite's speed increases by 60 feet and it doesn’t provoke opportunity attacks.

Bonus Actions

Furious Leap. The Anubite can use its bonus action to leap forward to a spot it chooses within 40 ft. it can leap a distance 40ft. wide and 30ft. high. At the end of it's leap, the Anubite Sickle-Leaper can make a leap attack. Use of this trait requires half the Anubite's total movement.

Reactions

Skirmisher. The Anubite moves up to half it's speed as a reaction when an enemy ends its turn within 5 feet of it. This movement doesn’t provoke opportunity attacks.

Description

The mysterious jackal-headed Anubites were once men and women who served Anubis, the Numidian God of Judgment and Death. After completing ritualistic trials, The most fanatic, loyal servants of the Dark God were rewarded with extended life and were changed in the image of their beloved God.

The chief duties of the Anubites is that of Guardian-Priests, they stalk the precincts of their masters temple, dealing out death to those foolish enough to tread the Cursed Shores along with tending and protecting the ancient dead within the Temple.

Occasionally bands of Anubites travel outside the Easifat, the storm protecting the Temple of Anubis, in search of victims for their bloody death-cult rituals.

Anubite Sickle-Jumpers are agile skirmishers, deftly leaping in and out of combat whenever necessary. They are especially adept at leap-attacks and they wield obsidian sickles that slice both body and soul.

Previous Versions

Name Date Modified Views Adds Version Actions
8/15/2021 9:10:04 PM
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9/13/2021 3:24:55 AM
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Monster Tags: humanoid

Habitat: DesertMountainUrban

Fligo11

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