Medium Humanoid (Any Race), Any Non-Good Alignment
Armor Class 18 (scale mail, shield)
Hit Points 83 (11d8 + 33)
Speed 30 ft.
STR
18 (+4)
DEX
14 (+2)
CON
17 (+3)
INT
11 (+0)
WIS
13 (+1)
CHA
15 (+2)
Saving Throws STR +6, CON +5
Skills Athletics +6, Intimidation +4
Senses Passive Perception 11
Languages Any two languages
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Brave. The Armored bandit has advantage on saving throws against being frightened.

Sturdy. The Armored bandit's negates part of the damage caused by attacks. Whenever it takes damage, the Armored knight rolls a d4, and subtracts this value from the damage taken.

Actions

Multiattack. The Armored bandit makes two melee attacks.

Longsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 4 ) slashing damage.

Description

Some bandits find themselves relying on speed too much, and this can end up in some unwilling situations. Aiming to give up some of its mobility in order to make their survivability better, the Armored bandits reunite best of both worlds. With an decent speed and brute force, Armored bandits can take loads of blows with ease, thanks to the sturdy armor they wear. They also recieve special training, in order to become a living wall, that weaker attacks can't penetrate through. They usually make the frontline of a bandit raid, absorbing blow after blow, and striking back without mercy.

Monster Tags: NPC

Habitat: CoastalDesertForestGrasslandUrban

Pinease

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