Brave. The Armored bandit has advantage on saving throws against being frightened.
Sturdy. The Armored bandit's negates part of the damage caused by attacks. Whenever it takes damage, the Armored knight rolls a d4, and subtracts this value from the damage taken.
Multiattack. The Armored bandit makes two melee attacks.
Longsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 4 ) slashing damage.
Description
Some bandits find themselves relying on speed too much, and this can end up in some unwilling situations. Aiming to give up some of its mobility in order to make their survivability better, the Armored bandits reunite best of both worlds. With an decent speed and brute force, Armored bandits can take loads of blows with ease, thanks to the sturdy armor they wear. They also recieve special training, in order to become a living wall, that weaker attacks can't penetrate through. They usually make the frontline of a bandit raid, absorbing blow after blow, and striking back without mercy.
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Posted Aug 20, 2024I think Sturdy should be a reaction like how Deflect Missile works. Make it a bigger die and that way its easier to keep track of.