Medium Humanoid, Any Alignment
Armor Class 10 Reflex
Hit Points 25 (1d10 + 2)
Speed 30 ft., Walk 35 ft.
STR
12 (+1)
DEX
18 (+4)
CON
14 (+2)
INT
6 (-2)
WIS
6 (-2)
CHA
8 (-1)
Saving Throws DEX +6
Skills Acrobatics +0, Stealth +0
Condition Immunities Blinded, Frightened
Senses Tremorsense, Passive Perception 14
Languages Abyssal
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Echo Chamber: As a special action, every 4 rounds of combat a crawler can call for help from more of its kind. This only works underground or in pitch black. (Dc check 12)

If it is exposed to sunlight it takes D4 damge per turn.

Actions

Action Melee Attack. Claw and Bite: +4 to hit, reach, Hit: 6 (2d4 + 2) [piercing and slashing] damage. 

 Action Ranged Attack. Rock Throw: +4 to hit, reach 15ft, hit 2 (1d4) [bludgeoning] damage. On a successful hit a Con DC check of 8 must be made or be knocked to the ground.

Description

An off shoot of some ancient ancestor to humanoid creatures, this mishapen and pale creature is completely blind and lives almost exclusively below ground.

Although unintelligent in comparison to surface dwellers, these creatures cannot be considered animals but still maintain a level of bestial cunning.

Habitat: Underdark

Dodgerdude

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