Huge Giant, Chaotic Evil
Armor Class 14 natural armor
Hit Points 150 (12d12 + 72)
Speed 30 ft.
STR
22 (+6)
DEX
10 (+0)
CON
22 (+6)
INT
12 (+1)
WIS
8 (-1)
CHA
11 (+0)
Senses Passive Perception 9
Languages Common, Giant
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Poor Depth Perception. The cyclops has disadvantage on any attack roll against a target more than 30 feet away.

Fury. The blemys becomes angrier as a battle progresses. As soon as a blemys takes damage, he becomes furious and gains 2 points of Strength (and +1 to hit and damage on all attacks). At the start of each of the blemys' turns, its Strength increases by another 2 to a maximum of 30. The blemys also gets other bonuses as its rage builds:

Round 2. Advantage on all attacks.

Round 3. Can use a bonus action to Dash.

Round 4. Resistance to bludgeoning, piercing and slashing damage.

Actions

Multiattack. The blemys makes two grab attacks. It can make one smash or throw attack for each creature that it has grappled.

Grab. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 13 (3d4 + 6) bludgeoning damage. The target is grappled (escape DC 16). If the target is large or smaller, then it is also restrained until the grapple ends. The blemys can have two targets grappled at one time.

Smash. The blemys smashes one large or smaller creature that it has grappled repeatedly into the ground for 19 (3d8 + 6) bludgeoning damage.

Throw. The blemys throws one large or smaller creature that it has grappled. The thrown creature takes 16 (4d4 + 6) bludgeoning damage. The blemys can aim the thrown creature at another target creature within 60 feet of it. It makes an attack roll at +9 to hit and if successful, both creatures take 16 (4d4 + 6) bludgeoning damage.

Description

Blemys are cyclopes that have no heads. Instead, they have a single great cyclopean eye, along with a nose and a mouth, in the center of their chests. The blemys are cursed cyclops who live alone, filled with anger and bitterness. Their simmering anger often boils over during battle, making them an even more fearsome foe.

   Something to Prove. Despite their almost comical appearance, blemys are formidable foes. Underestimating their capabilities can lead to an untimely death. A blemys that does not receive due and proper deference from weaker creatures will demonstrate its giant strength by tearing such disrespectful foes apart.

   Blemys are frequently assumed to be unintelligent due to their lack of a cranium, and many non-blemys believe, incorrectly, that they are literally brainless. In fact, blemys are the most intelligent type of cyclops. They can outwit the average mortal settler, just as they outwitted their civilized cousins, the gygans, in ages past.

   The best strategy to avoid conflict with a blemys is to challenge it to a battle of wits. Letting the blemys win and then begging for mercy may be flattering enough for it to spare the loser’s life. If a blemys is beaten by an obviously superior intellect, its humiliation will likely drive it to attack in a fit of rage. In such situations, opponents can take advantage of the blemys' limited field of view. If a dexterous and observant individual avoids the blemys’ extreme tunnel vision for long enough, then it may be convinced that its quarry has escaped and give up its search in tearful frustration.

   Nomadic Lifestyle. Blemys’ prickly personalities and antisocial tendencies prevent these creatures from forming communities. They live by raiding poorly-defended settlements for food and other goods, and given the opportunity, they may even steal from their own kindred. As a result, blemys often find themselves wandering alone, as they are quickly driven from an area once survivors of their raids recover and organize.

   Uncertain Origins. The origin of these outlandish cyclopes is unknown. Some scholars believe that their condition is a divine curse. Blemys progenitors may have comprised a civilization of particularly intelligent, charismatic, and social cyclopes that were uncharacteristically prone to vanity. This, possibly combined with the nonreligious nature of most cyclopes, attracted the attention of cruel gods who decided to punish them for their pride and narcissism. Robbed of their good looks and affluence, the blemys’ civilization quickly collapsed, driving their descendants into lonely lives of perpetual dissatisfaction.

Habitat: CoastalDesertGrasslandHillMountainUnderdark

Fallenhaze710

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