Armor Class
18
Hit Points
1
(1d4 - 1)
Speed
25 ft.
STR
8
(-1)
DEX
8
(-1)
CON
8
(-1)
INT
1
(-5)
WIS
1
(-5)
CHA
1
(-5)
Damage Immunities
Poison, Psychic
Condition Immunities
Blinded, Charmed, Deafened, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses
Blindsight 30ft, Passive Perception 5
Languages
--
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Traits
Explode. When the Walking Bomb is reduced to 0 hit points, each creature in a 10-foot radius Sphere centered on the Walking Bomb must make a DC 9 Dexterity saving throw. A target takes 2d6 fire damage and 2d6 bludgeoning damage on a failed save, or half as much damage on a successful one.
Actions
Self Destruct. The Walking Bomb self destructs, dealing 3 fire damage to itself.
Description
A bomb with legs.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
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9/13/2021 5:18:11 PM
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0
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1
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Coming Soon
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9/13/2021 5:20:03 PM
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0
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1
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2
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Coming Soon
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9/13/2021 5:37:58 PM
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0
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1
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1
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Coming Soon
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9/13/2021 6:44:59 PM
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0
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1
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3
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Coming Soon
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