Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Frightening Stare. (once per day) The wolf draws on the frightening Essence of Xarn Alim, the Dreadwolf, and forces up to 3 creatures to be frightened of it unless they succeed on a wisdom saving throw on a DC 13.
One with the shadows. (once per day) The wolf blends in with the shadows, making it nearly impossible to be seen while in darkness or dim light for 1 hour. It has Advantage on stealth checks and perception checks made to see it are made with disadvantage while in darkness or dim light.
Action Melee Attack. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
Description
Resembling a large, black wolf this fey spirit embodies a tiny Part of the Essence of Xarn Alim, who sends this vessel to act as his eyes and ears in the World. Sometimes they bond to an individual deserving of Xarn Alim's attention.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Comments