Huge Beast, Any Alignment
Armor Class 17 natural armor
Hit Points 26 (5d10 + 4)
Speed 30 ft., Walk 30 ft., Swim 30 ft.
STR
14 (+2)
DEX
16 (+3)
CON
10 (+0)
INT
4 (-3)
WIS
11 (+0)
CHA
4 (-3)
Skills Intimidation +8, Stealth +12
Senses Darkvision, Truesight, Passive Perception 10
Languages --
Challenge 20 (25,000 XP)
Proficiency Bonus +6
Traits

Arcne Climb. The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Web Walker. The spider ignores movement restrictions caused by webbing.

Poison skin. any physical contact with the Arcne and an enemy will be poisoned

Actions

Poison Bite Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 7 (1d8 + 3) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 9 (2d8) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.

 

Web (Recharge 4–5). Ranged Weapon Attack: +5 to hit, range 30/60 ft., one creature. Hit: The target is restrained by webbing. As an action, the restrained target can make a DC 12 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; hp 5; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage).

 

Description

 To snare its prey, an Arcne spins elaborate webs or shoots sticky strands of venomous webbing from its abdomen. Arcne's are most commonly found underground, making their lairs on ceilings or in dark, web-filled crevices. but there have been reports of Arcne encounters in icy caves or mountains even in boats, for some reason they prefer to live in humid areas 
Etco

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